![]() ![]() That’s true for all consoles though, since devs have to submit their updates and get approved. It's different enough to be worth a shot but may get kinda dry when you see all the systems get repetitive.I play a lot of indie games on the switch and sometimes getting bugs fixed can take a little while. I'd still recommend this game to anyone that finds it on sale. I think its the type of game I'd probably have to completly invest my time into from start to finish but I just didn't like it enough to feel the need to do that. I don't usually have this problem as I play a lot of life sim type of games but this just didn't feel intuitive. It didn't feel pick up and play friendly as I sorta had to relearn everything if i put this down for a week as the amount of systems felt a bit tedious to all keep track of and a bit directionless. I also had a hard time getting into the gameplay loop. I totally don't mind games that arnt flashy with its visuals and channels a specific art style instead but this just felt very odd to me. It has this cheap indie aethetic that I couldn't really get into. The art style I think is what i found a little grating. ![]() The ooblets having 3 different color pallettes to each just didn't feel rewarding enough and felt like a way to artificially inflate how many ooblets there are. I found it to be really repetitive and the amount of ooblets unimpressive or just not standout/interesting enough to care. ![]() At $30 I just didn't feel there was enough to be worth it. I think I would have felt better with this game if i had spent maybe $10 on it. Very quirky and cute game but didn't really resonate with me personally as something very memorable. ![]()
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